using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;

[Serializable]
public enum ReelData
{
    ReelMaxHealth,//生命值
    ReelArmor,//护甲
    ReelDamageBouns,//伤害加成
    ReelCritPower,//暴击伤害
    ReelCritChance, //暴击率
}
